using UnityEngine;

public class InGameTutorialStepOnDisable : MonoBehaviour
{
	public InGameTutorialBtn pressButton;

	public static InGameTutorialStepOnDisable instance;

	private void Awake()
	{
		if (instance == null)
		{
			instance = this;
		}
		else
		{
			Object.Destroy(this);
		}
		Object.DontDestroyOnLoad(this);
	}
}
